We're porting over to patch 10.14 where we'll be making some pretty significant changes. Here are the highlights: We're nerfing the Star Guardian trait, but buffing Star Guardian champions themselves. Urgot is getting
a "minor" rework, and boxes with Neeko's Help will now also contain gold. Last but not least, TFT turned one year old last week! In celebration, we're giving out special Birthday Pengu emotes to anyone that plays a game of TFT this patch.
Let's get into it!
Blake "Riot Beernana" Edwards
It often punishes your economy when you get a Neeko's help from a Blue or Gold box, especially early in the game. So we’re adding gold rewards to those boxes that drop Neeko's.
Blue Box: Neeko ⇒ Neeko + 2 Coins
Gold Box: Neeko + 3 Coins ⇒ Neeko + 5 Coins
Your final position in the standings will now be determined once all combat has ended, instead of immediately upon taking lethal damage. Lethal damage will now take players into negative health. Players who are eliminated in the same round
will finish in order of:
Least negative health total.
If negative health is tied, most health in the round prior to elimination.
In the unlikely event that both of the previous measures are tied (!), the final standings for those tied players will be determined randomly.
New Galaxy: Dwarf Planet - The first and last row of every board is disabled.
Removed Galaxy: Little Little Legends.
Star Guardians have too much of its power budget in the trait, so we’re pulling that power out and putting it back into the champions. This should allow some of them to succeed in other comps while maintaining the power of well-built Star
Star Guardian Mana share: 25/40/55 ⇒ 15/25/45
Poppy Starting/Total Mana: 60/100 ⇒ 50/90
Zoe Starting/Total Mana: 70/100 ⇒ 40/80
Neeko Starting/Total Mana: 75/150 ⇒ 25/100
Syndra Starting/Total Mana: 0/60 ⇒ 0/40
Soraka Starting/Total Mana: 50/125 ⇒ 50/120
Janna Starting/Total Mana: 50/130 ⇒ 30/100
Celestial Healing: 15/40/99% ⇒ 20/45/150%
Cybernetic Bonus Health and Attack Damage: 350&40/600&75 ⇒ 300&35/550&70
Sorcerer Spell Power: 20/45/75 ⇒ 20/40/70
Tier 1 Champions
Jarvan Health: 650 ⇒ 700
Jarvan Attack Damage: 50 ⇒ 55
Jarvan Mana: 50/100 ⇒ 40/80
Jarvan Ageless Standard Attack Speed Bonus: 0.65/0.75/0.85 ⇒ 0.75/0.85/0.95
Urgot's getting a lot of changes and so....his own little section. From a balance perspective Urot is currently one of the weaker 5-cost champions, however he feels bad to play against and there's not enough incentive for the Urgot player
to level him up.
Armor: 30 ⇒ 40
Magic Resist: 20 ⇒ 40
Attack Range: 660 ⇒ 420
Starting/Total Mana: 40/90 ⇒ 50/100
Fear Beyond Death Targeting: Farthest within Attack Range ⇒ Farthest
Fear Beyond Death now hits the first enemy it collides with instead of always hitting its intended target.
Damage is now preventable (a unit with Guardian Angel will revive).
Mana Reduction per cast: 10/20/90 ⇒ 20/30/100
Time to reel the enemy in now scales with Star Level.
Reel Duration: 1.5 sec ⇒ 3/2/1 second(s)
Giant Slayer now does (premitigation) damage that matches its damage type (physical or magic).
Ionic Spark Magic Resist shred: 50% ⇒ 40%
Ekko’s slow is now displayed as a percentage instead of a decimal on his Tooltip.
Champions pulled in by Thresh’s Temporal Passage can no longer be used to star-up other units
Vayne’s bonus damage attacks during Final Hour can now properly proc Blademaster
Lulu Polymorphed units will no longer hop around while Stunned
Fixed an issue where Shaco could occasionally not receive Dark Star stacks if Stealthed when an ally would die
Aurelion Sol can no longer cast while being reeled in by Urgot
Buy XP and Shop buttons now animate when you zoom in and out!.