Patch Notes

August 6, 2020

VERSUS (BALANCE TEST MOD ONLY!)

  • Zerg
    • Baneling
      • Weapon damage changed from 18(+17 vs light) to 15(+20 vs light).
  • Protoss
    • Oracle
      • Revelation duration increased from 15 seconds to 20 seconds.
    • Void Ray
      • Cost decreased from 250/150 to 200/150.
      • Void Ray build time decreased from 43 to 37 seconds.
      • Movement speed increased from 3.5 to 3.85.
      • Flux Vanes movement speed increased from 4.65 to 5.11.
    • Carrier
      • Interceptors belonging to a Carrier that has been Neural Parasited will no longer draw aggression from units belonging to the Carrier’s original owner.
    • Tempest
      • New upgrade found on the Fleet Beacon: Tectonic Destabilizers
        • Effect: Improves the Tempest's Resonance Coil to deal +40 damage vs structures.
        • Cost: 150/150.
        • Research time: 100 seconds.

CO-OP MISSIONS

  • Tychus
    • Lone Wolf Prestige
      • Bonus damage decreased from 150% to 75%.
Developer Notes: We’ll be looking to both revamp and tweak certain prestige talents, including this one, in the coming weeks.

EDITOR

  • The legacy converter can now handle additional tilesets.

BUG FIXES

  • Campaign
    • Fixed an issue for the “Contract Saviors” achievement in “The Moebius Factor” mission that caused it to be unearnable.
    • Fixed an issue with the “Hard Core” achievement in “The Moebius Factor” mission that caused it to be awarded improperly.
    • Killing the bonus structures with the Laser Drill no longer prevents you from earning the “Thanks for the Advice” achievement on “The Dig” mission.
    • Building Medics, Spider Mines, or Auto-Turrets will no longer cause you to fail the “Band of Brothers” achievement on the “Gates of Hell” mission.
    • The “Annihilation Now” achievement in the “Forbidden Weapon” mission no longer requires you to destroy all enemies, just buildings.
    • Losing Interceptors will no longer prevent players from earning the “Expert Phase-Smith, Perfect Templar” achievement in the “Templar’s Charge” mission.
    • The “Warp Incomplete” achievement in “The Infinite Cycle” now only checks for units warping in from Warp Prisms instead of all units being warped in.
  • Co-Op Missions
    • General
      • The Fear Mutator no longer lasts indefinitely on heroic units.
    • Commanders
      • Alarak
        • Canceling Supplicant warp ins no longer grants the bonuses provided by the Artificer of Souls prestige.
      • Stetmann
        • Stetmann’s Oil Baron prestige no longer grants Stetellite Overcharge buffs to units when changing Stetzones.
      • Zagara
        • The Scourge Queen prestige now properly grants Zagara extra Zerglings before level 7.
      • Zeratul
        • Fixed a potential crash that could occur when a player targets a Legendary Legion rally onto Zeratul’s hero icon while Zeratul is undergoing transit via the Void Seeker or a Void Array.
  • Editor
    • Fixed an issue where certain edge cases could cause a data editor crash.
    • Fixed a memory leak related to Data Table Instances.
    • Fixed a crash that could occur when the legacy converter was used to convert a map that has customized standard unit data.
    • Fixed an issue involving Behavior Accumulators where an accumulator would be completely bypassed if the owning unit did not own stacks of that behavior. Instead, that portion of the accumulator should return 0.
    • The GUI version trigger action, Value From Data Table (Unit Reference) – Instance, now works properly.
    • The GUI version trigger action, Name Of Data Table Value – Instance, now works properly.
    • Changes to the Duration Override field of the Buff Behaviors can now be saved.