If you join a game after it has started to replace a player who has previously left, you are considered to have “backfilled” into that game. After finishing a game where you backfill, you are now granted a priority requeue the next time you queue to play. You will see a small icon on the interface to denote this status. When you queue for a game with priority requeue status, the matchmaker tries to prioritize finding an appropriate game for you. This normally results in significantly lower times waiting in queue.
Lopsided Teams allows you to further customize how many players can be on each team in a custom game. While you are still limited to 12 players in total, you are now free to choose any number of slots on Team 1 and Team 2. For Workshop users, this affects how many dummy bots can spawn on each team. If the total number of player slots is 12, that defines how many dummy bots can spawn on each team (e.g. a 4v8 mode would allow for 4 dummy bots on one team and 8 on the other). If the total number of player slots is less than 12, additional dummy bots may be added to either team as long as the total number of players is within 12 (e.g. a 4v0 mode would allow up to 8 additional dummy bots on either team). We’re excited to see what asymmetrical game modes you all come up with.
We’re pleased to bring you the ability to scale players to very small and very large sizes, but it comes with one notable caveat: Scaling players to very large sizes and moving them into spaces where they don’t easily fit can impact server load and potentially cause your instance to shut down. There are two ways to mitigate this: First, you can choose one of the Workshop maps. These are designed for experimentation and can accommodate very large players. Second, you can use the “Disable Movement Collision With Environment” action. This will cause the player to pass through walls and ceilings, though the player can still stand on floors if the “Include Floors” option is set to False. (Collision with floors does not have the same server load implications.) When in doubt, you can display the Server Load values in the HUD in order to determine how scaling is affecting server load.
The Workshop Setting values allow you to expose tunable values of your script to their own special section in the Custom Game Settings. With these settings, you can specify the min, max, default, and types of data (Integer, Real, Toggle) you’d like to expose to users. If one or more of these values are used in your script, a new autogenerated Workshop Settings card will appear in the settings menu, allowing you to tweak these value overrides prior to launching the game mode.