Patch Notes

July 23, 2020

General Updates
General

Echo

  • Audio volume and distance have been reduced for an enemy Echo’s passive hover sound
  • Audio directionality improvements have been made for an enemy Echo’s hover and tri-shot weapon fire sounds

After the initial release for Echo, we made some audio-level changes to address concerns that Echo was too quiet in combat. Those changes increased the enemy Echo’s volume and also increased the distance at which the hero could be heard pertaining to her passive hover. After more feedback, we feel like those initial attempts to adjust Echo were too drastic. In this patch, re-adjustments were made to lower enemy Echo’s passive hover sound in volume slightly, and reign in the distance at which the sound is heard to have more consistency with other Hero footsteps in the Overwatch roster. Additional adjustments were made to both the enemy echo passive hover sound and tri-shot weapon fire sounds to help pinpoint directionality.

Bug Fixes
General
  • Fixed a bug that displayed player presence as being in the Arcade while playing a Competitive Open Queue match
  • Fixed a bug with the end of match and end of season UI displaying incorrect values for your career high SR
  • Fixed a bug in custom games that caused forward spawn rooms to be active for players on Deathmatch maps such as Temple of Anubis, Hanamura and Volskaya
Heroes

Brigitte

  • Fixed a bug that could cause continuous armor decay for heroes with inherent armor when receiving multiple Repair Pack charges

Wrecking Ball

  • Fixed a bug where Wrecking Ball could hit an enemy much faster than intended with Roll Damage