Patch Notes

June 23, 2020

Experimental Hero Updates

The next experiment begins! This time we’re hoping to get your feedback on some balance updates. We’re using the 2-2-2 Role Queue ruleset so that you can get a feel for how these balance changes might affect the live game.

  • Cooldown increased from 10 to 12 seconds
Repair Pack
  • No longer grants an additional armor health pool when healing full health targets
Barrier Shield
  • Maximum health increased from 200 to 250
  • Regeneration rate decreased from 100 to 85 health per second
  • Cooldown when destroyed increased from 3 to 5 seconds
Fusion Cannons
  • Movement penalty reduced from 50 to 40%
Defense Matrix
  • Cooldown reduced from 1.5 to 1 second
Micro Missiles
  • Activation delay reduced from 0.5 to 0.25 seconds
Concussion Mine
  • Trigger delay reduced from 0.156 to 0.1 seconds
  • Time to take control of Junkrat post detonation has been reduced from 1.5 to 0.9 seconds