Patch Notes

July 23, 2020

Experimental Hero Updates

The next experiment begins! This time we’re hoping to get your feedback on some balance updates. We’re using the 2-2-2 Role Queue ruleset so that you can get a feel for how these balance changes might affect the live game.

Recent Genji buffs made him see a lot more play. This is great to see, but some of these changes pushed him a bit too far. We’re pulling back on some of these changes, specifically with a goal of reducing some of his burst potential, and we’ll keep a further eye on him to make sure he lands in a good spot.

Shuriken

General

  • Damage decreased from 30 to 28

Secondary Fire

  • Recovery increased from 0.65 to 0.75

The main goal of these Moira changes is to give Moira players a chance to make bigger plays and flex their player skill. Biotic Orb (damage) is now generally harder to hit all enemies in a large area but will now reward well-aimed shots with significantly increased damage per second. The Fade change is intended to directly offer Moira players a chance to make big plays, and potentially turn a fight around single-handedly if used well. For example, Moira can now Fade allies to save them against big ultimates, such as Self-Destruct or Graviton Surge. You can also Fade an ally that has already been pinned by Reinhardt to force them to be released, saving them. There are many powerful uses of this new Fade effect, we’re looking forward to seeing how players use it!

Biotic Grasp
  • Attach angle reduced by 37%
Biotic Orb

Damage Orb

  • Damage radius reduced from 4 meters to 3 meters
  • Projectile slow amount after a target is found increased from -72.5% to -80%
  • Damage-per-second now scales based on how close the target(s) are to the Biotic Orb
    • Between 0 – 1 meter: It will deal 150 damage per second
    • Between 1 meter – 3 meters : Scales linearly down from 150 to 25 damage per second
    • Note: The normal damage orb on live is always 50 damage per second
  • The total potential damage the Biotic Orb can deal is unchanged: 200 damage total
Fade
  • Now phases out all allies within 6 meters (and self) for 1 second after exiting Fade
    • Phasing makes a hero immune to all damage and effects. It will work exactly like Reaper’s Wraith Form or Moira’s own Fade effect in this regard