Patch Notes

August 24, 2020

Experimental Hero Updates

The next experiment begins! This time we’re hoping to get your feedback on some balance updates that lean toward reducing some heroes’ damage and healing outputs. We’re using the 2-2-2 Role Queue ruleset so that you can get a feel for how these balance changes might affect the live game.

Armor

  • Beam-type damage reduction against Armor health pools increased from 20% to 30%
Ana
Biotic Rifle

General

  • Ammo reduced from 14 to 12
The Viper

General

  • Max ammo reduced from 15 to 12

Secondary Fire

  • Aim-down sights damage reduced from 85 to 80
Biotic Launcher

Secondary Fire

  • Grenade ammo reduced from 12 to 10
Regenerative Burst
  • Total healing reduced from 150 to 75
  • Baptiste now receives twice as much healing from Regenerative Burst
Frag Launcher
  • Impact damage reduced from 50 to 40 (Total 130 to 120)
Peacekeeper

Primary Fire

  • Recovery increased from 0.42 to 0.50
Biotic Grasp

Healing

  • Lingering heal reduced from 4 seconds to 2 seconds (Total healing from 65 down to 35)
  • Healing per second increased from 65 to 70
  • Healing resource consumption rate increased from 11 to 14 (27%)

Damage

  • Attach angle reduced by 37%
  • Healing resource gain rate increased by 50%
Halt!
  • Radius increased from 4 to 5
  • Projectile speed reduced from 30 to 25
Rocket Launcher
  • Recovery increased from 0.75 to 0.85
Photon Projector

Secondary Fire

  • Max damage reduced from 140 to 120
Widow's Kiss

General

  • Max ammo increased from 30 to 35

Secondary Fire

  • Scoped ammo cost increased from 3 to 5
  • Scoped shots now have up to 50% damage falloff from 60-85 meters
Particle Cannon

Secondary Fire

  • Ammo cost increased from 20 to 25