Patch Notes

October 22, 2020

Experimental Hero Updates

The next experiment begins! This time we’re hoping to get your feedback on some balance changes. We’re using the 2-2-2 Role Queue ruleset so that you can get a feel for how these balance changes might affect the live game.

We’re trying out some adjustments to Baptiste’s Biotic Launcher firing cadence that will make dealing damage quicker and landing a healing grenade more impactful. His Amplification Matrix was sometimes difficult to utilize for his allies without gathering very closely together so we’ve made it much wider.

Biotic Launcher

Primary Fire

  • Recovery time reduced from 0.45 to 0.38 seconds
  • Damage reduced from 25 to 24

Secondary Fire

  • Recovery increased from 0.8 to 0.9 seconds
  • Healing increased from 50 to 60
Amplification Matrix
  • Width increased from 5 to 9 meters
  • Base health increased from 150 to 175
  • Base health increased from 200 to 225


  • Reload time reduced from 1.5 to 1.2 seconds

Since we previously made Mei’s primary fire relatively more expensive, she spends more time out of ammo and this was particularly noticeable when unable to reload while in Cryo-Freeze. To help smooth out this gameplay she now regains some ammo during Cryo-Freeze.

  • Now restores 15 ammo per second
Ice Wall
  • Cooldown lowered from 13 to 12 seconds
  • Base shields increased from 100 to 125
  • Base health reduced from 200 to 175

We’re experimenting with some max health adjustments in 25 HP increments to allow for more fine tuning of heroes’ power. Until now this was done in 50 HP increments to help simplify the understanding how many hits an enemy hero could withstand.