Patch Notes

August 6, 2020

Experimental Hero Updates

The next experiment begins! This time we’re hoping to get your feedback on some balance updates focused on shifting away from a barrier-heavy meta. We’re using the 2-2-2 Role Queue ruleset so that you can get a feel for how these balance changes might affect the live game.

  • Base health lowered from 200 to 150
Inspire
  • Total healing decreased from 130 to 90 (Healing reduced from 21 to 15 health per second)
  • Self-healing is no longer reduced by half
  • Base armor reduced from 250 to 200
Halt!
  • Radius reduced from 7 to 4 meters
  • Projectile speed increased from 20 to 30
Hover Jets
  • Movement speed increased 20%
  • Regeneration rate reduced from 50 to 35 per second
Barrage
  • Duration reduced from 3 to 2.5 seconds
Scrap Gun

General

  • Ammo reduced from 6 to 5
  • Damage per projectile increased from 6 to 7
  • Recovery increased from 0.7 to 0.85 seconds
Experimental Barrier
  • Health reduced from 900 to 700
  • Regeneration rate reduced from 120 to 80 per second
Kinetic Grasp
  • Cooldown increased from 10 to 12 seconds
Photon Projector

Primary Fire

  • Delay before losing charge increased from 2 to 4 seconds
Teleporter
  • Cooldown reduced from 12 to 10 seconds
Orb of Destruction

Secondary Fire

  • Charge rate increased 15% (0.6 down to 0.52 seconds per orb)
  • Rate of fire increased from 8.5 to 9 shots per second