There’s spook in the air, pumpkin in everything, and Worlds pick’ems in our hopes. Happy October and welcome to 10.21!
This is another light patch to keep gears running smoothly through the championship and the end of the ranked season. Our focus here is to maintain stability and balance, so nothing too wild. For buffs, we’re boosting up a spiritual soul and a celestial weapon; for nerfs, we honed in on Elite play across the board, curbing the power of some junglers (Hecarim, Graves, Nidalee) and toning down Samira, who’s been an unstoppable force.
Also, another round of Worlds Clash is ready to go, so remember to reap some spicy plays and rewards.
And that’s all, folks! See ya next time.
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Passive lethality increased. R Calibrum additional mark damage increased; Severum heal increased, Gravitum root duration increased, Infernum splash damage ratio increased, Crescendum additional chakrams returned increased.
We aren’t seeing Aphelios on the Worlds stage, so it’s time for us to take a moonshot at propping him back up for all other levels of play. We’re giving him extra oomph on the ranking of his Lethality and sharpening the strengths of his various ultimates.
E bonus attack speed decreased later.
Camille is one of the strongest and most prevalent top laners in Elite play, so we're pulling some power out of her split-pushing and sustained-dueling potential.
Q bonus damage ratio increased.
Corki's early game makes it hard for him to stand up to other mid laners. Giving him a small boost to help him take off a little faster.
E bonus armor decreased.
Graves' combination of clear speed and durability have made him a prominent Elite jungle pick. Reducing some of his innate tankiness so that Graves is more punishable when he missteps.
E base damage decreased.
Bringing down some burst from this speeding stallion.
Mantra cooldown refund for abilities increased later; Mantra cooldown refund for basic attacks now flat. R cooldown decreased.
A new mantra for Karma: to channel her Mantra more often. We’re increasing the payoff for dishing out damage so Karma can optimize access to her Mantra.
Base attack damage growth increased.
The monk could use more reliable damage to see games through.
Base attack damage decreased.
Bringing down the jungle cat’s early clear and dueling. This should be especially impactful in Elite play, where autos and attack range are utilized more effectively.
Q damage and critical damage decreased; damage and critical damage ratios increased; Mortal Will bonus damage ratio increased.
Support Pantheon has spiked in popularity as a shield-swinging strongman who provides solid CC and durability. To balance his resilience, we’re moving some power from his base damage to his AD ratios over time. This should weaken the early kill threat from low-income supports while padding the blow for solo-lane Pantheons who have quicker access to items.
E cooldown increased; attack speed decreased.
Samira is at a place where her early game safety and mobility is a touch too reliable, so we’re bumping up her cooldown in a way so that she has to play more conservatively in the first stages of the game. We’re also trimming some of her damage so that her all ins are a little less potent.
Passive heal from nearby enemy death increased and now smoothly scales across levels. W cooldown now reduces with rank.
Smoothing out this pillar-punching prince’s passive so he doesn’t hit arbitrary power spikes at various levels, and throwing in a small buff at every level to help him bash down enemies. In combination with an increase in his steroid uptime, we’re hoping this will tip the scales in favor for macho Trundles to really win fights.
R aura total damage increased.
Bird Udyr is still performing worse than Cat Udyr, so we’re firing up Phoenix Stance’s AoE damage to sharpen the difference in style between the two stances (Phoenix’s waveclear vs. Tiger’s dueling potential), and encourage more folks to birdy up.
The second round of Worlds Clash is live, with a 16-team bracket and special rewards! Fight for the cup in the biggest Clash yet.